Showing posts with label shaun whoriskey. Show all posts
Showing posts with label shaun whoriskey. Show all posts
Labels:
3d,
animation,
baking simulation,
bamboo,
bbc,
belfast,
maya,
MOTION GRAPHICS,
shaun whoriskey,
shaun whoriskey. shaunwho,
VFX,
wacom,
WHITENOISE
Labels:
3d,
anatomy,
artbyshaun,
blackmarket games,
city of culture,
comics,
digital derry,
maya,
northern ireland,
shaun whoriskey,
troll inc,
uproar,
zbrush
Labels:
123d,
3d,
3d protoyper,
after effects,
artbyshaun,
Edward Smyth,
fablab,
laser cutter,
londonderry,
northern ireland,
shaun whoriskey,
shaunwho,
zbrush
Labels:
3d,
animation,
baking simulation,
digital derry,
fluid dynamics,
maya,
pdi,
pulldownit,
shaun whoriskey
Maya vertex to Joint animation for UNITY/UDK pipeline
— by
Shaun Whoriskey
on
Wednesday, 3 October 2012
Labels:
3d,
anatomy,
animation,
comparative anatomy,
ecorche,
human,
Jean-Antoine Houdon,
maya,
sculpture,
shaun whoriskey,
zbrush,
zombies
Labels:
anatomy,
animation,
clipper,
comics,
derry,
dinosaurs,
dinothor,
indiana jones,
northern ireland,
rex,
shaun whoriskey,
shaunwho,
tyrannosaur,
uproar
Labels:
3d,
anatomy,
animation,
augmented reality,
comparative anatomy,
ecorche,
human,
Jean-Antoine Houdon,
maya,
sculpture,
shaun whoriskey,
shaunwho,
zbrush
Labels:
anatomy,
animation,
clipper,
comics,
derry,
dinosaurs,
dinothor,
indiana jones,
northern ireland,
rex,
shaun whoriskey,
shaunwho,
tyrannosaur,
uproar
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