Showing posts with label rigging. Show all posts
Showing posts with label rigging. Show all posts
Labels:
3d,
animation,
artbyshaun,
belfast,
cake,
derry,
digital derry,
MOTION GRAPHICS,
orthographic to perspective,
rigging,
shaunwho,
WHITENOISE
Maya vertex to Joint animation for UNITY/UDK pipeline
— by
Shaun Whoriskey
on
Wednesday, 3 October 2012
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