Stereo 3D Reasearch & SeaGulls amongst other things

I've been running a block of basic training in Zbrush & Maya with Troll Inc. As part of this I also created this SeaGull character and rig for an iOS game in development. To help with the animation process I implemented set driven key states for actions such as flapping, wing folding and walking.

 

Additionally I have begun devoting some research to stereoscopic 3D rendering in Maya and also the older technique of Anaglyphic 3D. Im interested in particular in potentially using this technique in a game or with a 3D building projection mapping.
 

Maya Stereoscopic Render Composited as Anaglyphic Test