ssooooooo! Im starting another technical research project to tackle some key areas!
To pick up the pieces in my pipeline I will redesign an older character of mine, think beefcake minotaur [below]
and take it through a variety of stages:
+ Design
+ Full Maquette [less for reference more because I wanna have a go at latex moulds/casting
+ Modelling Completely in Zbrush & then retopologising - instead of maya then zbrushing
+ Uv map
+ Advanced Texturing Skin shaders
+ Set Driven key mucles in addition to conventional blendshaping
+ Skin & Rig
+ Lip Syncing & dope sheeting
+ Animate a Short sequence
+ Compositing!
[word]
