Thursday, 23 February 2012

Updatedness

Been blazing through some preliminary work for a studio project this week - which I can't quite talk about [yet].
In the mean time, the past few evenings I went back to a sculpt I had done last year; to take it through the paces of retopologising plus the full works as far as textures, occlusion, specular & normal maps to test out a couple new techniques to speed up my workflow. I'll get a rig in it and get a couple nice posed renders over the weekend. S.

Wednesday, 15 February 2012

Ebrington Square Valentine's Launch

The 3d live projection project I've been working on the past month in collaboration with Shakinda Productions, animators Thomas McCloskey & Lisa Kelly for the Ebrington Square Valentine's launch ceremony kicked off last night to a warm reception!


Graham Robinson & myself were on yesterday's BBC Radio Foyle Morning Show talking about the project and the event received live news coverage on BBC Newsline & Utv live, I can't give enough credit to Graham as he certainly brought things together and kept the project on track.



Monday, 6 February 2012

ooooooh...


wee sneaky peak of something I'm working on at the moment....

PhotobucketPhotobucket

Monday, 16 January 2012

Kong work in progress

almost finished the kong base sculpt, did a massive overhaul of the anatomy, will repologise and then work the fur onto the new mesh to maximise detail :D

Wednesday, 28 December 2011

Monster Munch!

Heylo! Haven't updated the blog in ages, been flat out lately! Working with the guys at BlackMarketGames! Their title Dead Hungry Diner is almost ready for release!

Sunday, 2 October 2011

Wednesday, 14 September 2011

Character 6

spent about 4 hours on this study of a red deer bust using 'Mickey' my family's heir loom wall mounted trophy Buck as a reference! experimented with a few different methods of doing fur but quite happy with the result.

Friday, 9 September 2011

Character 5 [five]

Buzz Lightyear to the rescue! rather than build the hard body surfaces outside of Zbrush in Maya or XSI I tried producing these hard edges with the clip brush! It was also the first model where I used lightbox instead of the now defunct zproject feature! soo much less clunky :-)


Next up is something a little less stylised

Monday, 5 September 2011

To Infinity and Beyond!

About 3 hours into a sculpt of a Buzz Lightyear sculpt, will get him wrapped up later this evening

Wednesday, 31 August 2011

Character 4 [Four]

Finished the Alien sculpt, learned some really interesting things about modelling scales and spines with projection master :-) Next up is Buzz Lightyear!

Monday, 29 August 2011

busy busy busy!

it's been a hectic week at work but just about squeezed out a little time the past couple evenings, nearly finished on the alien sculpt!

Sunday, 21 August 2011

Character number Threeee

Finished my third character Belle, now begining on HR Gigers 'Alien' from the Ridley Scott movie of the same name!

Sunday, 14 August 2011

Character number twoooo

Finished my second character Freddy, this was particularly fun and ran into around 8 hours which is a little longer than planned, next up is Belle from Beauty & the Beast.


Saturday, 13 August 2011

Zsculpt Blitz Challenge!

Yesterday I started a personal challenge to blaze through zsculptures, with the emphasis on improving speed and getting used to the leap from working in zbrush 3.1 to 4! The first character suggestion was to do a Hippo in a Cup - completed in under 2 hours.

I'm currently half way through my second character Freddy Kreuger, which has shaped up to be a lot more of an undertaking, currently clocking in at 5 hours but I'm pulling a late one tonight so that I can take it easy over the weekend!


Because the emphasis is on speed I'm not concentrating on texture/colour but as I grow more confident with Z4 I'll be able to go to town with the improved lightbox/polypainting features and start experimenting with timelapsed screen captures.

Tuesday, 9 August 2011

Finished Eve Zsculpt

Finished with this Character, really enjoyed the process but want to get stuck into something a little out of my comfortable zone this week! Zombiedinosaurs or Planet of the Apeish! :-)


Tuesday, 19 July 2011

zsculpt progress

Start a new studio contract today! wooo! Almost finished the first pass, it's currently at 9 sub divions so I plan to retopologise everything before I get into ultra fine detail :-)

Thursday, 14 July 2011

Manga Zbrush Sculpt

Work in progress of a zbrush sculpt of a manga style character I illustrated a few months ago. http://1.bp.blogspot.com/_KfZZlqkpWFI/TNe4uP0nb7I/AAAAAAAAAY8/Zc81OsSjmUE/s1600/finalmanga.jpg I've spent 2 days to get it to this stage, concentrating on getting a good silouhette as I intend to sculpt the clothing detail over the anatomy

Tuesday, 5 July 2011

Updateeeeeee

Haven't updated in a wee while! Finished working with Praxis. We had a roadshow at the guildhall square as part of a funding campaign, we did facepainting and a balloon release - with the weather behaving itself for the most part!


Back to working on personal art again! :-D havent done any hard body modelling in a few weeks so knocked out this! Can't wait to texture this badboy!

Monday, 13 June 2011

Puppet making fun :-)

I've been busy working with the Praxis Learning age project - where I have been running the puppet making & arts workshops. I've done promo shots as the centre is trying to secure additional funding towards improvements to the facilities. Keep an eye on UTV/ITV Northern ireland as we'll be on screen this week!

http://www.peoplesmillions.org.uk/2011-finalists/utv/garden-of-eden

Wednesday, 4 May 2011

BlackNorth

Adieu! Just finished working with the guys in BlackNorth Animation in Belfast; so I can get stuck into my personal work & the puppet workshops again! Much thanks to Blacknorth for a squeal of a time & some really amazing work :D



Their in-house production Hear to Fall which I worked on as a 3d generalist is almost complete!
S.