It's a new year and in the lead up to Christmas I worked on the 3D elements of a series of 5 short animated sequences for BBC stargazers explaining elements of space travel for children! Additionally I was involved in the concept stage and was responsible for storyboarding the sequences
All work is copyright of BBC and Whitenoise Studios.
Last week I completed this opening sequence for the BBC 2 series Groundbreakers in the studio using PDI & Maya for the fracture effects! The next episode will be aired next Sunday at 21.00 on BBC 2 NI.
The past couple of months I've being getting up to speed in Cinema 4D - it is by no means a replacement for Maya but it's capacity to layer effects and deformers is second to none - I was blown away when i first seen this video. Today during my lunch break I had a wee quick go to emulate this technique
It's been a crazy month tying things up in the studio but in the midst of everything Niall Carlin, Ciaran Duffy & myself put together this animated infographic sequence. We each tackled a different sequence - maintaining stylistic continuity and blending focal lengths en route.
It's been a crazy few weeks! As of last week I wrapped up a project with the sculptor Maurice Harron who has always been something of an idol! I can't reveal the specifics of yet. In other news I have updated my showreel
and have started a new studio job at Whitenoise Studios in Belfast, this presents a massive step forward in my career, a week in and I have already learned an unbelievable amount! Camera matching, compositing, learning Cinema4D; exciting times ahead !
This is my first piece of work for a weekly sketch group called the Irish Sketch Society, this weeks theme is Superman, was at the NI premiere last night- blown away so a model was entirely neccesary! Base mesh in maya, sculpted in Zbrush with a bit of focus pulling in photoshop.
Booked a few hours in the FabLab yesterday, had modeled up a little Spitfire in Maya and cut out the parts with the laser cutter, this was done in MDF but I'm going to refine the design more - particularly with reinforcing stabilisers in the wing struts and then recut it in basla wood or card and it should hopefully fly!
I've been running a block of basic training in Zbrush & Maya with Troll Inc. As part of this I also created this SeaGull character and rig for an iOS game in development. To help with the animation process I implemented set driven key states for actions such as flapping, wing folding and walking.
Additionally I have begun devoting some research to stereoscopic 3D rendering in Maya and also the older technique of Anaglyphic 3D. Im interested in particular in potentially using this technique in a game or with a 3D building projection mapping.
Maya Stereoscopic Render Composited as Anaglyphic Test
This month I've been tied up tutoring Maya & Zbrush with Troll Inc. & Uproar Comics and wrapped up last week doing a promo animation for the EBN Conference which will be held in the city at the end of May; keynote speakers will include Apple co founder Steve Wozniak.
In other news, Dead Hungry Diner the game I worked on at Blackmarket Games has now hit iOS for Ipad & Iphone! Congrats to the guys! Highlights of this month have included doing a 2 day concept design workshop with artists from WETA studios, doing a radio interview on the BBC Arts Extra show talking about my work and doing a 2 hour tech talk with 600 6 form students about working in digital arts as part of the National ICT Event held at Derry's Millenium Forum.
In addition to the cultureTECH project - the work I created for this has been used as part of the Walls400 conference celebrating the history of Derry's Walls. With the project I was required to generate and employ different types of 3D scan data of the walls and the work out a methodology for processing this for use by other creatives. After this I took this data into Derry's FabLAB to explore different techniques of digital fabrication.
Using the FabLab Facilities and the 3D assets from this project to fabricate a number of items.
Haven't had a chance to update all month as I've been working on the CultureTECH in residence project where I have been tasked to work on a project mixing new technologies and elements of our cultural heritage. Exciting stuff!
I've begun an MIT online course on learning creative learning - a course which aims to teach problem solving and learning skills through group activities, experimentation and play! As a for instance understanding and playing with a model gear/ differential can be used as a mental model to understand/visualise ratios as a mathematical concept.
For the first week the first exercise was to create a tower as high and structurally sound as possible in 18 mins using only dry spaghetti and marshmallows, I opted to doodle a little before hand to get a bearing of design implications, the lessons I was able to learn from this was to start from the top of the tower downwards so irrespective of how far id get the tower wouldnt be incomplete.
The spagetti was very fragile which demanded I take my time with the process. In a group scenario the fragility of the working material and the tendency for everyone to want to lead are complications in place to force people to rethink collaboration and how to communicate better.